Empecé a jugar en el año 2013, a principios de la Season 3 y maineo top
- Season 3 Plata
- Season 4 Oro
- Season 5 Diamante
- Season 6 Diamante
- Season 7 Master
- Season 8 Master
- Season 9 Challenger
- Season 10 Challenger
- Season 11 Challenger
Mirato
Mis Habilidades
Para Carrear 100%
Para Trollear 50%
Para Surrendear 20%
Para Tiltearme 15%
Para Tryhardear 85%
Mis "Mains"
Runas y Maestrias Para TOP
(No actualizado)
AATROX
The Darking Blade
Deathbringer Stance
Periodically, Aatrox's next basic attack deals bonus
The Darkin Blade
14/12/10/8/6Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
Infernal Chains
20/18.5/17/15.5/14Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
Umbral Dash
9/8/7/6/5Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
World Ender
120/100/80Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended.
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks
deals 40 - 180 bonus
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed
(based on level) for 3s. Attacking a champion extends the
effect to 6s.
Cooldown: 6s
Lethal Tempo allows
you to temporarily exceed the attack speed limit.
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks,
your next attack is Energized
Energized attacks heal
you for 10 - 100 (+0.4 Bonus AD, +0.3 AP) and grant
Healing from
minions is
10% effective for Ranged Champions, and 20% effective for
Melee Champions.
Conqueror
Basic attacks or spells that deal damage to an enemy
champion grant 2 stacks of Conqueror for 6s, gaining 2-5
When fully stacked, heal for 9% of the damage
you deal to champions (6% for ranged champions).
Overheal
Excess healing on you becomes a shield, for up to 10
Shield is
built up from 20 to 100% of excess healing from yourself
or any ally.
Triumph
Takedowns restore 12% of your missing health and grant
an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Presence of Mind
Damaging an enemy champion increases your mana
regeneration by @RegenAmount@ (80% for ranged) mana per
second for 4
seconds. All energy users gain 1.5 energy per second,
instead.
Takedowns restore 15% of your maximum
mana or
energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every
Legend stack (
Earn progress toward Legend stacks for
every champion takedown, epic monster takedown, large
monster
kill, and minion kill.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every
Legend stack (
Earn
progress toward Legend stacks for every champion
takedown, epic monster takedown, large monster kill, and
minion
kill.
Legend: Bloodline
Gain 0.6% lifesteal for every Legend stack (
Earn
progress toward
Legend stacks for every champion takedown, epic
monster takedown, large monster kill, and minion kill.
CoupDeGrace
Deal 8% more damage to champions who have less than 40% health.
Deathbringer Stance
Deal 5% to 15% more damage to champions, based on how
much more max health they have than you.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Demolish
Charge up a powerful attack against a tower over 3s,
while within 600 range of it. The charged attack deals
100 (+35% of
your max health) bonus physical damage.
Cooldown: 45s
Font of Life
Impairing the movement of an enemy champion marks them
for 4s.
Ally champions who attack marked enemies
heal for
5 + 1% of your max health over 2s.
Shield Bash
While shielded, gain
Whenever
you gain a
new shield, your next basic attack against a champion
deals
You have
up to 2s after the shield expires to use this effect.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Bone Plating
After taking damage from an enemy champion, the next 3
spells or attacks you receive from them deal 30-60 less
damage.
Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that
die near you, permanently gaining 3 maximum health for
every
8.
When you've absorbed 120 monsters or enemy
minions, gain an additional 3.5% maximum health.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields
you cast or receive are 10% stronger on targets below
40%
health.
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Deathbringer Stance
Periodically, Aatrox's next basic attack deals bonus
Offense
+9 Adaptive Force (5.4 AD or 9AP)
Offense
+10% Attack Speed
Offense
+8 Ability Haste
Offense
+9 Adaptive Force (5.4 AD or 9AP)
Defense
+6 Armor
Defense
+8 Magic Resist
Defense
+15-90 Health (based on level)
Defense
+6 Armor
Defense
+8 Magic Resist
Teleport
After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.
Flash
Teleports your champion a short distance toward your cursor's location.
Counters y Estadísticas
(No actualizado)
Aatrox
Fighter
580
60
0.651
345
38
32
Irelia
- BANEARLA
- Pedir gankeos porque si sabe jugar es muy complicado.
- Pelearle cuando no tenga stacks.
- Esquivar su E y que cuando usa su Q aparece detrás de nosotros.
Fiora
- Guardar la E para el Parry
- Pokear con la 1° Q
- Rushear tabis y corta curas
- Freezear en torre ya que es muy
Tryndamere
- Guardarse la E porque si se tira nos caga a piñas.
Jayce
- Empezar con escudo y pedir gank early ya que suelen pushear mucho.
- Estar atento de cuando cambia a rango que es muy vulnerable.
- En nivel 7/8/9 hay que empezar a pokearlo con la primera Q.
- Rushear tabis o te caga a piñas.
Shen
- Tener cuidado si va con Ignite.
- Si usa su E se come el combo gratis.
- Si está bajo torre pokearlo a puras Q .
- Su E es cancelable ya sea con la Q o la W.
Sylas
- Si se acerca a farmear Q, la clave es punishearlo cuando farmea.
- Si esquivas la E queda regalado el pibe.
- Nuestro nivel 6 es muchísimo mejor que el de él.
- Saquen daño de primera en vez de corta curas ya que tiene poca armor.
Mordekaiser
- Tu Q tiene más rango que la de él.
- Pokear antes de hacer all in y estar pendiente del CD de su escudo.
- Abusar que es muy gankeable en nivel bajo.
- Hacer trades cortos e ir pokeando con las Q.
- Si es Hachi no necesitas consejos ya que es free lp.
Gnar
- Aprovechar cuando está sin la pasiva para hacerle daño.
- Su E tiene 4 segundos más que nuestra W.
- Tradear sin miedo sólo si pegamos la primera Q.
- Su rango de básico es el alcance de nuestras Q.
- En early no gasten la Q en la wave, sino en pokear al enemigo.
- Tratar de cancelar la animación del básico con la E.
- Utilizar la E al final de la animación de la Q para poder golpear la 2° más fácil.
- Si no van a pegar la Q dejen que se vaya el cooldown así la tienen más rápido.