Empecé a jugar en el año 2013, a principios de la Season 3 y maineo top

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Challenger
Icono

Mirato

Top

Mis Habilidades

Para Carrear 100%

Para Trollear 50%

Para Surrendear 20%

Para Tiltearme 15%

Para Tryhardear 85%

Mis "Mains"

Runas y Maestrias Para TOP
(No actualizado)

Aatrox

AATROX

The Darking Blade

Aatrox Passive

Deathbringer Stance

Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health.

P
Aatrox Q

The Darkin Blade

14/12/10/8/6

Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.

Q
Aatrox W

Infernal Chains

20/18.5/17/15.5/14

Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.

W
Aatrox E

Umbral Dash

9/8/7/6/5

Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.

E
Aatrox R

World Ender

120/100/80

Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended.

R
Runas de Aatrox
Precision
Precision
 PressTheAttack

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.

LethalTempoTemp

Lethal Tempo

1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.

FleetFootwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+0.4 Bonus AD, +0.3 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.

Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).

Overheal

Overheal

Excess healing on you becomes a shield, for up to 10 (+10% Max Health) .

Shield is built up from 20 to 100% of excess healing from yourself or any ally.

Triumph

Triumph

Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

PresenceOfMind

Presence of Mind

Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.

LegendAlacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks ).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

LegendTenacity

Legend: Tenacity

Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks ).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

LegendBloodline

Legend: Bloodline

Gain 0.6% lifesteal for every Legend stack ( max 15 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

CoupDeGrace

CoupDeGrace

Deal 8% more damage to champions who have less than 40% health.

CutDown

Deathbringer Stance

Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.

LastStand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Resolve
Resolve
Demolish

Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s

FontOfLife

Font of Life

Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.

MirrorShell

Shield Bash

While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

Conditioning

Conditioning

After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

SecondWind

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.

BonePlating

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s

Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Revitalize

Revitalize

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Unflinching

Unflinching

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.

 UltimateHunter.png

Deathbringer Stance

Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health.

StatModsAdaptiveForceIcon

Offense

+9 Adaptive Force (5.4 AD or 9AP)

StatModsAttackSpeedIcon

Offense

+10% Attack Speed

StatModsCDRScalingIcon

Offense

+8 Ability Haste

StatModsAdaptiveForceIcon

Offense

+9 Adaptive Force (5.4 AD or 9AP)

StatModsArmorIcon

Defense

+6 Armor

StatModsMagicResIcon

Defense

+8 Magic Resist

StatModsHealthScalingIcon

Defense

+15-90 Health (based on level)

StatModsArmorIcon

Defense

+6 Armor

StatModsMagicResIcon

Defense

+8 Magic Resist

Hechizos
Teleport

Teleport

After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Move Speed boost. The cooldown of Teleport scales from 420-210 seconds depending on champion level.

Flash

Flash

Teleports your champion a short distance toward your cursor's location.

Full Build
Goredrinker Sterakk Tabis DD Chemptank GA
Prioridad de habilidades
Aatrox Q
Q
Aatrox E
E
Aatrox W
W
Orden de habilidades
Aatrox Q
Q
1
4
5
7
9
Aatrox W
W
3
14
15
17
18
Aatrox E
E
2
8
10
12
13
Aatrox R
R
6
11
16
Aatrox_Passive
P

Counters y Estadísticas
(No actualizado)

Aatrox

Aatrox

Fighter

vida

580

attack

60

attackS

0.651

move speed

345

armor

38

magic resist

32

Matchups Counter
Irelia

Irelia

  • BANEARLA
  • Pedir gankeos porque si sabe jugar es muy complicado.
  • Pelearle cuando no tenga stacks.
  • Esquivar su E y que cuando usa su Q aparece detrás de nosotros.
Fiora

Fiora

  • Guardar la E para el Parry
  • Pokear con la 1° Q
  • Rushear tabis y corta curas
  • Freezear en torre ya que es muy
Tryndamere

Tryndamere

  • Guardarse la E porque si se tira nos caga a piñas.
Jayce

Jayce

  • Empezar con escudo y pedir gank early ya que suelen pushear mucho.
  • Estar atento de cuando cambia a rango que es muy vulnerable.
  • En nivel 7/8/9 hay que empezar a pokearlo con la primera Q.
  • Rushear tabis o te caga a piñas.
Matchups Easy
Shen

Shen

  • Tener cuidado si va con Ignite.
  • Si usa su E se come el combo gratis.
  • Si está bajo torre pokearlo a puras Q .
  • Su E es cancelable ya sea con la Q o la W.
Sylas

Sylas

  • Si se acerca a farmear Q, la clave es punishearlo cuando farmea.
  • Si esquivas la E queda regalado el pibe.
  • Nuestro nivel 6 es muchísimo mejor que el de él.
  • Saquen daño de primera en vez de corta curas ya que tiene poca armor.
Mordekaiser

Mordekaiser

  • Tu Q tiene más rango que la de él.
  • Pokear antes de hacer all in y estar pendiente del CD de su escudo.
  • Abusar que es muy gankeable en nivel bajo.
  • Hacer trades cortos e ir pokeando con las Q.
  • Si es Hachi no necesitas consejos ya que es free lp.
Gnar

Gnar

  • Aprovechar cuando está sin la pasiva para hacerle daño.
  • Su E tiene 4 segundos más que nuestra W.
  • Tradear sin miedo sólo si pegamos la primera Q.
  • Su rango de básico es el alcance de nuestras Q.
Tips generales
  • En early no gasten la Q en la wave, sino en pokear al enemigo.
  • Tratar de cancelar la animación del básico con la E.
  • Utilizar la E al final de la animación de la Q para poder golpear la 2° más fácil.
  • Si no van a pegar la Q dejen que se vaya el cooldown así la tienen más rápido.